Munchkin
Edit Page - Page History

DragonFire 2009

CLAWs Wiki

rss

World Series Of Munchkin Knockout Tournament

Date: Monday 10 August
Time: 10:00
Cost: R10
Tournament Director: Reuel Miller
Prizes: Surprise!

  1. Play will continue (past level 20, if need be) until ONE Munchkin is left standing
  2. Once a player’s Actual level is 10 or more, they are an Epic character (but will lose their epic status if they fall below level 10)
  3. A player can not be knocked out if their Actual level is level 5, or lower, for any reason (if a monster’s Bad Stuff is death, then they will “die” and be resurrected as per normal Munchkin rules)
  4. Once a player reaches an Actual level of level 5, they can be knocked out of the tournament. They can be knocked out in 2 ways: If a monster’s bad stuff is Death, or if another Munchkin beats them in a PVP match.
  5. For a PVP match to be initiated, the munchkin’s INITIAL monster’s level must be at least 1/4th the Munchkin’s Combined level (rounded down when actual level is 8 or below OR Combined level is 20 or below, rounded up when Actual level is 9 or above OR Combined level is 21 or above… so level 33 is as good as level 36 for this calculation). So… if a Munchkin’s actual level is 6, but his combined level (Actual level plus ALL equipment bonuses) is 36, then all level 9 or less monsters will initiate a PVP match. An Initial Monster is defined as the monster encountered when kicking down the dungeon door, or when looking for trouble. If a lower level monster is wandered into a combat with a monster of high enough level to NOT initiate a PVP match then this will NOT trigger a PVP match. So, if a Munchkin’s Combined Level is 44, and he is in combat vs a level 16 monster, if someone wanders in a level 2 monster the Munchkin will remain in combat with the level 16 monster AND now the level 2 monster. If, however, an Initial monster of level 16 is REPLACED with a monster of low enough level to initiate a PVP match then this will initiate a PVP match. If a monster combat is transferred from a player to another player, it will only initiate (or NOT initiate) a PVP battle based on the Munchkin TO whom it is transferred, unless at least 1 card has been played to aid either side of a particular kind of match.
  6. Once a PVP match has been initiated, the Munchkin that kicked open the dungeon door (or went looking for trouble) is known as the Aggressor. The Aggressor must then choose any other eligible Munchkin to attack (known as the Defender). A PVP match is decided by looking at the Agressor’s Combined level (this can include a helper’s Combined level total) vs the Defender’s Combined Level (this can also include a helper’s combine level). Whoever is greater is the winner. In case of ties (and neither Munchkin is a Warrior, that wins ties), a single die roll is rolled and whomever rolls the higher die roll is deemed the winner (bonuses to a run away roll are not added to this die roll, but any positive or negative bonus to ALL die rolls [Like chicken on your head] count). Both the Aggressor and the Defender can ask one other munchkin for help in the usual way (so that there can be up to 4 munchkins in a single combat). The Bad Stuff for this kind of combat is ALWAYS death. The munchkin(s) on the losing side must then make a “Run Away” roll. If this roll fails, the munchkin dies (it is possible for the Original Aggressor/Defender to make their run away roll and their helper to fail… in this case, the helper is dead and out of the tournament but the original combatant is still in… no-one ever said War was fair).
  7. In the case of Player Death from a PVP match the dead munchkin’s items on the table and cards in his hand are laid out for the other munchkin’s to choose from. The order is as follows: Original Combatant, Combat assistant (if one was used) and then each Munchkin (including the 1 or 2 that have already taken a card) at the table in order of Biggest actual level to lowest. Once all the Munchkin’s have taken the cards they want, the rest are discarded into the relevant piles.
  8. Certain Item’s rules have changed slightly, for instance: The Other Ring (it allows the Munchkin to automatically run away from any combat for the loss of a level… this ability is a one shot use, and the ring is discarded if used as such); if the Raincoat is worn, NO potions can be played FOR EITHER side AT ALL, except by the Munchkin WEARING the raincoat (for an item to be considered a potion it MUST say Potion in it’s title… a “Flask of…” is NOT considered a potion); Divine Intervention can be played by a Cleric during any PVP combat and is an Insta-win for that combat, even if the Munchkin was losing. Any card that would end a normal monster card by killing the monster (eg. Deux Ex Machine Gun) merely stuns the Munchkin and allows him to try run away.
  9. Loaded Die cards can be played on ANY die roll not just on the die roll belonging to the player of the card. Once a Loaded Die card is played on a roll a second Loaded Die card can not be played on that die roll (however, cards like Feline Intervention can be played)
  10. Other issues might crop up during play that have no defined outcome in these rules (as set out above). In those cases, the ruling of the Tournament Director will be binding.