Leaving
a narrative puzzle-solving module by Brent Benadè
10:00, Thursday the 9th of August (DM briefing at 09:00)
The night was long and dour. Each drink to lift the weight from one’s shoulders instead stirring and weighing the ephemeral contents of the head. You leave. Time in between coherent snatches disappears into the swirling of space. Through the rain and the roar of the road, a bright light pierces reality, and takes you away...
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DM-less games
14:00, Thursday the 9th of August (player briefing at 13:00)
And now for something completely different—DM-less narrativist tabletop roleplaying! In this slot, various victi volunteers will introduce you to Fiasco, and possibly some other games.
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Yet Tartarus Remains
a GURPS Lite horror module for 4 players by Connie Neeser
10:00, Saturday the 11th of August (DM briefing at 09:00)
1948, Kleitos Island in the Aegean Sea. With the end of World War II, archaeologists have once again returned to this mostly rural island to resume the excavation of the ancient Greek acropolis of Achlys.
But something unexpected has been discovered buried at the Oracle of Nyx: the remains of a large animal, species unknown.
“An amazing discovery!” the team lead writes to their departmental head at Princeton University. “We cannot tell even if it's vertebrate or invertebrate, let alone how it came to this island. Send us a palaeontologist who feels confident that they can safely exhume this thing.”
But now the team has stopped responding to communications, and there are reports that they are no longer on the island.
And you are going there—to discover what is to be discovered, and to see what remains.
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Creep
An Unknown Armies horror module for 4-6 players, by Mike Dewar
14:00, Saturday the 11th of August (DM briefing at 13:00)
Sometimes, it's good to get away. To get away from...
...your loveless marriage...
...your criminal past...
...the crowds that choke you and drag you down...
...the horror in the night...
But you can't get away from everything. Some things hunt you down, no matter how far you run. Some things never stop dogging your footsteps, no matter where you hide. When you rest, when you sleep, they're moving ever closer.
Some things creep.
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